Pepsico – Melt for You

To kick off the holiday season, our VFX artists led by VFX Supervisors Graeme Turnbull andEva Kuehlmann, collaborated with The…
Pepsico "Melt for You"
Case Study

To kick off the holiday season, our VFX artists led by VFX Supervisors Graeme Turnbull and
Eva Kuehlmann, collaborated with The Studio at PepsiCo, two-time Academy
Award Winner Robert Stromberg and RSA Films to craft a magical spot highlighting the
delicious range of PepsiCo products.

Our team brought to life the five snowpeople and crafted the exterior environment that this
holiday heist takes place. The charming spot is graded by Head of Colour Los Angeles, Paul
Yacono.

Set to Hall & Oates’ iconic and catchy “You Make My Dreams Come True”, the festive film
follows a group of snow friends – Chip, Sleet, Ava, Slush and Flurry – as they celebrate the
holiday season with their favorite PepsiCo snacks and beverages. However, retrieving the
goods isn’t so simple. Chip must enter the cozy chalet and brave a pesky pooch, party-goers
and toasty temperatures. As Chip makes his great escape with his haul in hand, he loses his
carrot nose. Luckily, a Doritos chip fits perfectly where the carrot once sat

We created extensive previz in a mockup of the practical set to help work out which lenses, moves and angles could be captured. The art department built a 1:1 scale puppet of our lead character “Chip”. This approach allowed us to create accurate framing and timing for our clean plates as well as excellent lighting reference for our CG assets when they needed to be added. I think the most beneficial aspect of this reference layer was how it allowed our editor Natalie Wozniak to build an edit with the character acting out movements in each shot. This provided an excellent guide for cutting between shots and allowed us to view an edit that had our key character moments.

We used the time in our previz stage to do animation tests on how our character could move. We ended up with our own rulebook on how far we could push aspects of our characters' facial expressions and body movements.

VFX Supervisor, Graeme Turnbull

This project came with quite a few moving parts and included close to 30 shots ranging from live-action (with one CG character to integrate), to full CG shots, including multiple characters in a winter forest. Our hero, Chip, and his friends are the storytellers. Developing each and every one of them and expressing their personalities through their looks, accessories and animation was key. Chip is the lovable rogue who sneaks into the house to steal all the goodies and faces a few challenges during his adventure. No matter the obstacle, his underlying charming and fun persona had to shine through from start to finish.

Lead Animator, Goran Ognjanovic, ensured that all snowfriends would show their own unique personality and stay in character throughout the spot. Numerous rounds of animation were necessary to carefully dial in a wide range of expressions and gestures - a chuckle, a slap on the back, anxious anticipation, determination, excitement, and plenty more…

For the shoot, the art department built an outstanding set. The CAD data of the house became our reference point for all CG scenes, establishing continuity in layout and scale. HDRI’s taken on a scene-to-scene basis during the shoot, as well as the practical puppet plates, gave us a good foundation for lighting in CG.

Finally, adding various snow FX throughout all shots helped to blend in CG and to give the piece the proper winter feel. We are looking forward to seeing what Chip and his snowy friends might be up to next!

VFX Supervisor and 3D Lead, Eva Kuehlmann
Credits
Credits

Agency
Agency: Pepsi’s In-Houses Content Studio
Agency Producers: Andrew Stokes & Mike Kirsh
Head of Creative: Emily Smith
Group Creative Director: Kim Linn
VP of Content: Lou Arbetter
Executive Producer: Barry Rosen
Head of Production: Steve Frechtman
Head of Brand Partnership: Amy Wong
Brand Partner: Hope Gallagher

Production Company

Production Company: RSA Films
Director: Robert Stromberg
Executive Producer: Buddy Brakha
Producer: Jason Groves
Director of Photography: Trent Opaloch

VFX
VFX: The Mill
Creative Director: Graeme Turnbull
VFX Supervisors: Graeme Turnbull & Eva Kuehlmann
Executive Producer: Moira Mahoney
Senior VFX Producer: Sally Wnek
VFX Producer: Lauren Yianilos
Editorial Producer: Kim Downing
Associate Producers: Chloe Gauthier, Emily Fallon
Production Managers: Umesh Chand, Nicole Melius Associate Production Manager: Rithika Iyer
Workshare Managers: Adean Gopala-Foster, Coulter DeSimone
BLR Production Coordinator: Manish Kumar Tripathi, Ankita Tare
Shoot Supervisor: Eva Kuehlmann & Graeme Turnbull
2D Lead Artist: Andre Vidal
3D Lead Artist: Eva Kuehlmann
2D Artists: Tom McCullough, Yoon-sun Bae, Varshini Naveen Kumar, Marcelo Pasqualino, Felipe Passarini, Jose Arauz, Katelyn Morancie
Comp Supervisor: Venkata Sivakumar Mannepalli Comp Leads: Shaik Abdul Adil, Saravanan D
Comp: Stevenson Gnanaprasanga Sambathkumar, Chilka Souji, Rakhahari Ghosh, Pravin Ingale, P V Gopi
Roto Supervisor: Kunal Bendke
Roto Lead: Narendra Kumar M
Roto: Amara Gokul Sainath, Karthik A, Jaydeep Rajendra Jadhav, Prasad Thorve
Cleanup Lead: Putta Mahesh
Cleanup: Nilesh Patil, Anil Kumar, Khandu Baliram Bidkar, Sagar Paswan
Modeling Lead: Jemmy Molero
Modeling: Dustin Leon, Ken Bishop
Rigging Lead: Daishi Taskishima
Rigging Artist: George Saavedra
Animation Lead: Goran Ognjanovic Animation: Navdeep Singh, Jessica Castillo, Anthony Travieso, Sam Crees, Gordana Fersini, Ken Music, Matt Parent
FX Lead: Matt Roach
FX Artists: Pegah Naserifar, Chris Watcher, Daniel de Albuquerque Moreno, Eric Hiller, Mahmoud Elragheb, Marcelo Cermak
Lighting Lead: Arman Matin Lighting: Ryan Harper, Lauren Shields, Bua Kanjanapongporn, Natalia Saenoka, Stacie Plassche
Matte Painting: Itai Muller
Motion Graphics: James Gardner, Chris Szeto
DFX Supervisor: Amit Patil
Asset Lead: Kartik Arora
Asset Artists: Naveen Srinivasan, Hari Om Sharma, Dayanandh Varatharaj, Ritika Das, Monu Bakoliya, Anthony Virendra Raibole
BLR Rigging Lead: Garlapati Yeswanth
BLR Rigging Artists: Pradeep Katta, Megha Minish Mehta Tracking Supervisor: Prasanta Maiti
Tracking Leads: Manoj Ravi, Sendil Kumar J
Tracking: Chetan Balasaheb Kadam, Vinayak V, Viraj Virsen Gaikwad, Dongili Varaprasad, Gorla Rakesh, Aparna Balasaheb Mali

Colour
Colour: The Mill
Colourist: Paul Yacono
Executive Producer, Colour: Krista Staudt
Senior Colour Producer: Denise Brown
Colour Assists: Gemma Parr, Jacob Suffern

Editorial
Editorial: The Mill
Editor: Natalie Wozniak
Edit Assist: Joseph Zappulla, Leanne Belgirorno

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